Careers at Dire Wolf

At Dire Wolf, we love games, and we love the process of creating games even more. We’re looking for outstanding, energetic people who share our passion for gaming to join our growing team. We offer a creative and collaborative environment, a casual atmosphere, and competitive salaries and benefits.

Our team works hard, but we also play hard. You can find us after hours playing our favorite board games, running an RPG campaign, or just enjoying some drinks at the local bar.

Located in beautiful Denver, Colorado, you’ll never be at a loss for things to do. Whether you’re into outdoor adventures like hiking, biking, rock climbing, skiing, snowboarding, or indoor adventures like world-class museums and restaurants, Denver is the perfect choice.

If you think you have what it takes to join our team, take a look at the job postings below and apply today. Please send your resume to info@direwolfdigital.com with the job title in the subject line.

Current Openings

Design
Engineering
Production
Art

Design

Senior Game Designer

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: March 1, 2013
We are looking for an experienced Senior Game Designer who will be primarily responsible for taking original feature designs from concept to completion across a variety of game genres and play platforms.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Original feature and system design for a variety of different game types
  • Play test and revise designs based on user testing and feedback
  • Guide and mentor other design team members to develop strong design skills and sensibilities
  • Troubleshoot complex problems as they arise and find player-facing solutions to unforeseen game play issues in real time
  • Manage positive and creative relationships with external partners
  • Find the fun
Qualifications
  • Experience on at least two shipped game projects and/or five (5) years relevant design experience
  • Strong communication skills and ability to collaborate with a diverse set of talented team members
  • Self-directed, self-motivated skill set with a proven ability to see develop high quality designs that turn into fun features
  • Experience with games-as-service development approach
  • A passion for all types of gaming
Pluses
  • Experience with free-to-play game feature design
  • Experience and passion for TCG’s
  • Technical design experience including scripting and data management
  • Experience with Unity game engine

Engineering

Senior Test Engineer

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: May 2, 2013
We are looking for a full-time, Senior Test Engineer who will be responsible for planning and developing test tools and test automation on distributed server platforms and video game application clients.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Plan and drive server and client test tool development
  • Integrate test tools with internal and remote 3rd party services
  • Facilitate test automation architecting and development for all internal products
  • Facilitate test automation and test tool optimization and maintenance efforts
Qualifications
  • Minimum of five (5) years as a Software Engineer in an applicable industry
  • Strong communication skills and ability to collaborate with teammates is essential
  • Experience developing complex test tools and automated tests
  • Experience with Java, Linux and C#
  • Ability to work accurately under tight deadlines
  • Ability to learn new skills and languages quickly
  • Ability to mentor other engineers
  • A passion for gaming
Pluses
  • Game industry experience
  • Knowledge of Scala
  • Knowledge of Perl, Python, and Ruby
  • Experience with JUnit or NUnit
  • Familiarity with automated UI testing frameworks
  • Experience with Rundeck, Jenkins, and Chef

Scalability Engineer

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: March 1, 2013
We are looking for a full-time, Scalability Engineer who will be responsible for developing and testing a distributed server platform capable of handling hundreds of thousands of concurrent users.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Build server applications in a Linux environment using Scala
  • Build robust fault-tolerant scalable server software
  • Run highly concurrent load tests on server platform
  • Integrate with remote 3rd party servers worldwide
  • Integrate and optimize database communications
Qualifications
  • Minimum of five (5) years as a Software Engineer in an applicable industry
  • Strong communication skills and ability to collaborate with teammates is essential
  • Experience developing highly scalable server applications
  • Experience with Java, Linux, Scala, and SQL
  • Ability to work accurately under tight deadlines
  • Ability to learn new skills and languages quickly
  • Ability to mentor other engineers
  • A passion for gaming
Pluses
  • Game industry experience
  • Knowledge of Perl, Python, and Ruby
  • Experience with PostgreSQL, MySQL, and Redis
  • Experience with Akka.io

Data Engineer

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: March 1, 2013
We are looking for a full-time, Data engineer who can develop analytics, collection infrastructure, data warehousing and processing applications for a distributed server application.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Build server applications in a Linux environment using Scala
  • Build robust fault-tolerant scalable server software
  • Work with analysts to collect data and build robust reporting
  • Integrate and optimize database communications
Qualifications
  • Minimum of three (3) years as a Software Engineer in an applicable industry
  • Strong communication skills and the ability to collaborate with teammates is essential
  • Experience developing highly scalable server applications
  • Experience with Java, Linux, Scala, and SQL
  • Ability to work accurately under tight deadlines
  • Ability to learn new skills and languages quickly
  • Ability to mentor other engineers
  • A passion for gaming
Pluses
  • Game industry experience
  • Knowledge of Hadoop
  • Experience with PostgreSQL, MySQL, MSSQL
  • Experience with Tableau, Kontagent, or Flurry

Gameplay Engineer

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: March 1, 2013
We are looking for a full-time Gameplay Engineer who will be primarily responsible for collaborating with world-class game designers to create game logic and features for some of the leading digital collectibles games on the market.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Collaborate with Design department to build fun and engaging gameplay
  • Script game entities
  • Extend gameplay features
  • Write automated tests for game features
  • Work with QA to test and debug game play
Qualifications
  • Minimum of two (2) years as an engineer in an applicable industry
  • Strong communication skills and the ability to collaborate with teammates
  • Experience with finite state machines and automated testing
  • Experience with Java, Linux, and at least one (1) scripting language
  • Ability to learn new skills and languages quickly
  • Ability to mentor other engineers
  • A passion for gaming and building great gameplay machines
Pluses
  • Game industry experience
  • Knowledge of Scala and Perl
  • Experience with Git

System Administrator

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: May 2, 2013
We are looking for a System Administrator to help support our office and cloud infrastructure. This is a junior to mid-level position with a lot of opportunity for growth and learning. Initially it will focus primarily on traditional IT support tasks, but will evolve over time as the successful candidate demonstrates capacity to work with our diverse systems. Ultimately, this individual may be involved in the full spectrum of IT support, devops, and liveops activities.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Support office IT needs; Including user support, networking, printing, and storage.
  • Support server maintenance and deployment.
  • Participate in the on-call rotation to support our live products.
Required Qualities
  • At least two (2) years working in a System Administrator or IT support role.
  • Demonstrated Windows and Linux administration skills.
  • Demonstrated networking skills.
  • Familiarity with generally accepted IT best practices.
  • Excellent attention to detail.
  • Strong communication skills and ability to collaborate with teammates.
  • Ability to work under tight deadlines.
  • Ability to learn new skills and languages quickly.
Pluses
  • Game industry experience.
  • Formal IT training with certification or degree in an IT-related discipline.
  • Experience with cloud computing environments and/or virtualization, especially Amazon EC2.
  • Experience with deployment automation tools, especially Chef.
  • Experience with at least one scripting language, especially Ruby.
  • Experience with version control systems, especially Subversion and git.
  • Experience administrating database systems, especially Postgresql, Mysql, and MS SQL Server 2012.
  • Experience with Cisco ASA, Windows Server 2008, and Ubuntu/Debian or Centos/Redhat Linux.

Production

Producer

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: March 1, 2013
We are looking for an experienced Producer who is passionate about building teams and products through day-to-day facilitation and organization of team collaboration.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Manage multiple projects simultaneously at different stages of development from concept to completion
  • Establish development priorities and milestones on a per project basis
  • Lead internal resources to meet production schedules and maintain a coherent creative vision throughout the development life cycle
  • Establish, maintain, and enhance relationships with a variety of external partner groups
  • Seek to continuously improve the effectiveness and impact of team member activity
  • Deliver results despite circumstance while empowering a can-do attitude across the team
Required Qualities
  • Experience on at least two game projects and/or five (5) years relevant production experience
  • Excellent communication skills (verbal and written), time and project management skills
  • Strong knowledge of Microsoft Excel, Word, PowerPoint and Project
  • Experience operating in a Scrum development environment
  • Experience operating in a games-as-service team environment
  • Ability to mentor other team members with a solution-driven attitude
  • Proven ability to manage and communicate with all development disciplines
  • A passion for games of all types
Pluses
  • Bachelor’s degree preferred
  • Technical aptitude with project management software
  • Production experience with mobile development
  • Public and P.R. communication experience
  • Passion for TCG’s

Project Manager

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: March 1, 2013
We are looking for an experienced games Project Manager who will be responsible for creating and maintaining company-wide time and resource management solutions that support creative and innovative collaboration while balancing project realities.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Create and maintain a project plan infrastructure across multiple games and shared resources
  • Coordinate with teams to load balance resources and time despite circumstance while ensuring quality results
  • Communicate with external groups on delivery of product releases and schedule predictions
  • Establish, maintain, and enhance relationships with a variety of external partner groups
  • Seek to continuously improve the effectiveness and impact of team member activity
  • Deliver results despite circumstance while empowering a can-do attitude across the team
Required Qualities
  • Experience on at least two game projects and/or five (5) years relevant production or project management experience
  • Excellent communication skills (verbal and written), time and project management skills
  • Strong knowledge of a variety of project management software solutions
  • Ability to customize and optimize existing project management solutions to specific team needs
  • Experience operating in a Scrum development environment
  • Experience operating in a games-as-service team environment
  • Proven ability to manage and communicate with all development disciplines
  • A passion for games of all types
Pluses
  • Bachelor’s degree preferred
  • Strong scripting/development skills (VB, C#) preferred
  • Technical aptitude with project management software
  • Production experience with mobile development
  • Passion for TCG’s

Art

User Interface Artist

Position Type: Permanent
Compensation: Commensurate w/experience
Location: Denver, CO
Term: March 1, 2013
We have an immediate opening for a User Interface Artist for web-based, handheld and PC games. The ideal candidate is an artist who can leverage the art style of an existing IP to develop stunning user interfaces, graphics, and website layouts. This person must demonstrate a deep understanding of the benefits and limitations of the 2d medium while creating graphic designs that not only are visually appealing but also translate into highly functional, legible, and easy-to-use web pages and game clients.This position is located in our Denver studio. Must be willing to relocate.

Qualifications
  • Two (2) or more credited projects as a UI Artist
  • Strong graphic design skills, artistic sense, and fluency in Photoshop, Illustrator and After Effects
  • Solid understanding of the principles and elements that govern good design and animation
  • Ability to work within and improve upon an established style
  • Proven track record in creating and establishing compelling original designs
  • Demonstrate an understanding of information flow, readability, and interface usability design principles that govern good UX
  • A passion for user interface and web page graphic design
  • A passion for games
Pluses
  • Experience using the Unity game engine
  • Experience developing content for the handheld games market
  • Knowledge of video editing with Adobe Premiere (or comparable software)
  • General skills in game art discipline: Illustration, 3D Modeling, FX, 2D and/or 3D Animation

Technical Artist

Position Type: Permanent
Compensation: Commensurate w/experience
Location: Denver, CO
Term: March 1, 2013
The Technical Artist position requires a solid understanding of cutting-edge tools and pipelines. This individual will to help us bridge the space that lies between the technical and aesthetic disciplines of or team by supporting the team with automation tools, shaders and character rigs. The Tech Artist will also help us develop and refine asset pipelines for Unity while finding optimizations that will help performance while maintaining the visual integrity of the art assets.This position is located at our Denver studio. Must be willing to relocate.

Responsibilities
  • Developing and streamlining art asset pipeline
  • Work with programmers or independently on developing new features
  • Work with programmers or independently to resolve visual bugs in the client
  • Building character rigs in Maya, supporting requests from animators that improve the usability of existing rigs
  • Making material shaders for characters, environment assets, effects etc
  • Tool development to increase the effectiveness of the team or that automates processes
  • Use diagnostic tools to examine current content and identify areas for improvement
  • Build visual prototypes that illustrate the feasibility of new techniques and processes
Qualifications
  • Minimum of five (5) years experience working as a technical artist in the games industry with 2 or more shipped titles
  • Programming experience in one or more of the following MEL, Python scripting, Java, HTML5
  • Experience rigging characters in Maya for animation
  • Experience producing 3D material shaders for real-time applications
  • Experience with various software authoring packages including Photoshop, Maya, 3Dmax and Z-Brush
  • Experience communicating on a technical level with programmers, while working patiently with artists on technical hurdles they encounter
  • Needs to be an excellent and proactive problem solver that is able to learn quickly, adapt and overcome challenges as they arise
  • Extensive experience working with the Unity engine
  • Ability to share samples of your work with us, particularly shaders and character rigs

Art Director

Position Type: Permanent
Pay Rate: Commensurate w/experience
Location: Denver, CO
Date Posted: March 21, 2013
We are looking for an Art Director for web-based, handheld and PC games. The ideal candidate would leverage their comprehensive experience, leadership and art skills to craft visuals, build art teams and manage visuals on multiple studio titles. This candidate should have strong communication skills, be self motivated and a natural leader. They should have a passion for driving and defining project visuals along open or tight constraints, depending on product requirements, platforms and deliverables. Along the way, presenting, inspiring and motivating all teams and instilling confidence across management, production, 3D parties and clients.This candidate should be able to demonstrate their dedication to quality and excellence through a strong portfolio and listing of shipped titles and solid references or recommendations.

Qualifications
  • Three (3) or more credited video game titles as an Art Director or Lead Artist
  • Strong sense of “Visual Design” for game art production on all platforms and delivery systems
  • Strong understanding of art development tools and processes, such as Adobe Creative Suite, 3D Software (3DS Max, Maya), Unity Game Engine, motion graphics, web design, illustration, graphic design, presentation software, Web Tools (Confluence, Jira etc), source control, advertising, etc.
  • Strong management skills and mentoring experience
  • Strong presentation and communication skills with experience in both internal and external up-selling of visual design concepts
  • Demonstrable portfolio representing the above skill sets and experience
  • A passion for art and/or the art of video games a must
Pluses
  • Experience using the Unity game engine
  • Experience in mobile game development (iPad, iPhone and Android)
  • Experience developing TCGs
  • Experience in interfacing with external parties and clients

User Interface Art Intern

Position Type: Internship
Compensation: College Credit
Location: Denver, CO
Term: Summer Semester 2013
We have an opportunity for talented art students eager to work and learn alongside professional artists in the digital media industry. As a UI Artist Intern at Dire Wolf Digital you will learn about the process of creating artwork for video games and how a game development studio functions.Prospective Interns must be majoring in a field related to Digital Media Production and demonstrate a broad understanding of techniques and software used in the game industry. The ideal candidate should be enthusiastic about game art with a skill level that reflects this, and also have a solid foundation in graphic design.Applicants should provide relevant samples of high-quality graphic art along with a current resume.

Qualifications
  • Currently enrolled in a Denver Area University/College majoring in Art with a focus on 3D game art
  • Must be able to work a minimum of 35 hours a week for school credit
  • Able to follow directions and iterate based on feedback
  • Strong graphic design skills and fluency in Photoshop, Illustrator, and After Effects
  • Strong understanding of page layout and flow as well as animating on a timeline
  • A passion for games
Pluses
  • Professional experience in art-related field
  • Traditional illustration and art experience
  • General skills in other game art disciplines: UI, 3D Modeling, FX, 2D and/or 3D Animation